arunima:

utilising the gift of imagination to hallucinate moments of tenderness between fictional people

Arthoure on Twitter ›

arthoure:

An update! Nikolai’s route is over and so is my time writing for Lovestruck. 

Niko thoughts, thank yous, why I’m leaving, and what’s next.

hello, 47. your next target’s in chile / good evening, 47. your destination is the paris fashion show by sanguine

Howdy, not really an ask. Just wanna say that I love your character designs, especially your SR3 Boss. Have a lovely day and good luck with with your current/future endeavors!

Anonymous

hey! it’s funny you should bring rosie up. right now i’m in a game writing portfolio workshop, and i just used rosie for my character design doc sample. obviously she’s been original-ified for the doc - no more trappings of the saints row IP, only ethical job apps in this house - but it was so much fun to revisit her. now i kind of want to file the IPs off all my game OCs and make character design docs for them, too 😂

[seriously, though, i kind of want to write a thing on how all the fanfic activities you think are “silly” are legitimate game writing skills. writing canon characters for fanfic? learning to write in an established IP’s voice. RP character bios? character design documents. in this essay i will]

what do you think of games like fallen london or cultist silmulator and similar ones? have you played them and do you like these sorts of rpgs?

Anonymous

i haven’t gotten into fallen london yet, but it comes highly recommended! i see stuff on twitter here and there from its current crew of writers, and they seem like a very talented bunch. in fact, there was a time when people recommended i apply to write for it, which was a hilariously optimistic compliment to my game writing skills. [i mean, don’t get me wrong, i’m sure it would be awesome, but i think i’d need a much more robust resume and portfolio to stand a chance.]

i do find it cool that they’re doing the visual novel thing with mask of the rose, the way i thought it was cool that league of legends did it with spirit bonds. it’s an odd genre in that it’s deeply niche but also everywhere, and i think when these big-league studios experiment with the format, it attracts players who wouldn’t otherwise have known about or been interested in them. and that’s no bad thing, right?

goodreadss:

“You must be the person you have never had the courage to be. Gradually, you will discover that you are that person, but until you can see this clearly, you must pretend and invent.”

— Paulo Coelho
(via minuty)

After reading your EXCELLENT Dishonored fic, The Garden of Earthly Delights I get the sense that you'd be into those roleplay ASMR videos where, like, you're a 17th century lady coming home from a late night ball and your chamber maid is undoing your OUTRAGEOUS updo and giving you a head massage before bed. Also, seriously loved GoEd. I read it a years ago but forgot to comment and I just wanted to say it was AMAZING. It made me very happy and I still think about it.

krakenhaaus

i do watch an absurd amount of ASMR, if “listening to it in the background” counts as watching, and the high-production-value period dramas are no exception 😉 it’s amazing how much raw labor goes into making those videos. and thank you!!

old men and good hets and high political drama

romanimp

that’s it, that’s my blog. that’s the AK theme park experience

i’ve been thinking a lot about the writing project that i’ve toiled away off-and-on at since dangerous crowns came out. i’m not secretive about it because it’s under NDA or anything, it’s just that the writing process has been so difficult. it’s not like any project pipeline i’ve ever worked on before - i’ve had to go back to the beginning and rethink major aspects of the premise multiple times, which i hate, because it’s so much extra work that i’m not used to having to do. grrr.

anyway, in between outlining and re-outlining and picking at scenes, i noticed that i’d ended up with an interesting challenge on my hands. for a huge chunk of the plot, i’m wrangling characters who don’t want to be doing anything that they’re doing.

i mean, if you’re like me, when you think about a story, you conceive of it as a series of things the characters do, not the things they can’t do. dangerous crowns was a story about stubborn people who acted on their circumstances because they had the agency to do it. this new one is a story about stubborn people who are used to agency, keep trying to do things, and are thwarted at every turn. they spend the whole first half of the outline being forced into situations that they dislike and are unable to get out of, being frustrated with their powerlessness, and navigating what they’ve been given. and then, obviously, the point is that in the second half they puff their chests out and grab some of that power back for themselves. but until they get there, they run into a lot of locked doors and stop signs that they have no reasonable choice but to accept.

and that comes with a certain required standard of quality. if i’m going to put up a roadblock that keeps characters on a certain restricted path, that roadblock has to be really powerful, and it also has to make sense. if a character hates their circumstances, and they’re an independent adult with spending money and life experience, why can they not just leave? the honest, “peel the story back and show its icky guts” answer is that if they did that, the book would be over in five minutes. or in a love story, the answer is that the characters wouldn’t be stuck together long enough to learn that they have chemistry. but that’s not a good enough answer for me. i can’t just say, “ha-ha! i’m going to make A live with B, and B just sighs and deals with it because he needs to do so to advance the ship.” they have to be scared of what could happen if they say no, and that means i have to come up with believably-intimidating threats. higher standards, more false starts, more re-outlining, more work. so it goes.

anyway how are your writing projects going

vowtogether:

BYCATCH

You are the Fisher. Burdened by a curse to fish up things better left lost, you bestow the unlucky objects you find and reap the consequences. Or will you?

Made for the Global Game Jam 2021, Bycatch is a short horror game made by members of the VOW Writers’ Collective. We’re proud to release our first independent collaborative game project, which features an eerie, nautical atmosphere and meaningful choices.

Play now on itch.io!

calellon:

Temple of Garni, Garni, Armenia

I just wanted to give you a compliment on Death & Orchids!! It’s so well written, I thought you did an amazing job getting their characters right, and it’s one of the many fanfics that I can genuinely say was incredibly enjoyable!! I always love going back and rereading it. I didn’t even realize you were the one who wrote it at first, found it on AO3 myself lmao

Hope you’re having a good day! :D

strawberryjamila

oh my gosh, i’ve been hoping somebody would hit me up about something hitman-related. i’m bouncing off the walls over here. i definitely noticed the engagement on death and orchids pick up after hitman 3 came out - i’m glad it still holds up plot- and character-wise. thanks for reading!!

adventurecore-suggestions:

compliment recklessly! say the nice things that come to your head! we’ve got better things to do than resisting the instinct to be kind!